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package gtge_test;
import com.golden.gamedev.Game;
import com.golden.gamedev.GameLoader;
import com.golden.gamedev.gui.TLabel;
import com.golden.gamedev.gui.toolkit.FrameWork;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.Color;
import java.awt.Dimension;
public class SimpleGTGEGame extends Game {
// Main entry point for the game
public static void main(String[] args) {
GameLoader loader = new GameLoader();
loader.setup(new SimpleGTGEGame(), new Dimension(300,200), false);
loader.start();
}
// Initialize game resources (images, sounds, etc.)
@Override
public void initResources() {
// Load an image, for example:
// playerImage = bsLoader.get Image("assets/player.png");
// This is where you would load all your assets using bsLoader
System.out.println("Initializing resources...");
}
// Update game logic (runs in a loop)
@Override
public void update(long elapsedTime) {
// Handle input, move objects, check collisions here
if (bsInput.isKeyDown(KeyEvent.VK_SPACE)) {
System.out.println("Space key pressed!");
}
}
// Render game elements to the screen
@Override
public void render(Graphics2D g) {
// Draw the background
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
// Draw game objects
g.setColor(Color.WHITE);
g.drawString("Welcome to GTGE!", 100, 100);
}
}
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