Senin, 16 Maret 2026

PYTHON - Tkinter - The Matrix Effects

 


# Efecto Matrix 

# @autor: Magno Efren

# Youtube: https://www.youtube.com/c/MagnoEfren


from tkinter import Frame, Tk, Canvas

from random import choice 


class Matrix(Frame):

def __init__(self, master):

super().__init__(master)


self.canvas = Canvas(master, bg= 'black')

self.canvas.place(relx=0, rely=0, relwidth=1, relheight=1)


self.velocidad = [i for i in range(0,30,5)]

self.pos = [i for i in range(-200,200,20)]

self.letters = []

self.green = 0

self.caracteres = [

                      "a", "k", "u", "u", "u", "И", "Ч",

                      "b", "l", "v", "v", "v", "Ѳ", "Р",

                      "c", "m", "w", "w", "w", "І", "С",

                      "d", "n", "x", "x", "x", "К", "Т",

                      "e", "o", "y", "y", "y", "Л", "Ѵ",

                      "f", "p", "z", "z", "z", "М", "Ф",

                      "g", "q", "1", "1", "1", "Н", "Х",

                      "h", "r", "2", "2", "2", "Ѯ", "Ѱ",

                      "i", "s", "3", "3", "3", "Ѻ", "Ѿ",

                      "j", "t", "4", "4", "4", "П", "Ц",

                ]


self.draw()

self.update()


def draw(self):

for x in range(0,1600,20):

y = choice(self.pos)

for j in range(0, choice([180,220,280]),20):

self.obj = self.canvas.create_text(20+x, -200+y+j, text= choice(self.caracteres),

fill = 'green2', font= ('Arial', 14))

self.letters.append(self.obj)

def update(self):

for letter in self.letters:

v = choice(self.velocidad)

self.green +=5

color = '#{:02x}{:02x}{:02x}'.format(0,self.green,0)

self.canvas.itemconfig(letter, fill=color)

self.canvas.move(letter, 0, v)

y = self.canvas.coords(self.obj)


if self.green >=250:

self.green = 0

if y[1] >=800:

self.draw()

if y[1]>= 1200:

self.letters.clear()

self.canvas.delete('all')

self.canvas.after(80, self.update)


if __name__ == '__main__':

root = Tk()

root.title('Matrix Animation')

root.config(bg= 'black')

root.attributes('-fullscreen', True)

app = Matrix(root)

app.mainloop()


PYTHON - Tkinter - Flappy Bird Game

 

from PIL import Image, ImageTk

import tkinter as tk 

from pygame import mixer 

import random


mixer.init() 

window = tk.Tk()

window.geometry('1000x600')

window.title('Flappy Bird')


x = 150

y = 300

score = 0

speed = 10

game_over = False


img_bird = Image.open('images/bird.png')

img_bird = ImageTk.PhotoImage(img_bird)


img_pipe_down = Image.open('images/pipe.png')           # 104x900

img_pipe_top = img_pipe_down.rotate(180)


img_pipe_down = ImageTk.PhotoImage(img_pipe_down)

img_pipe_top = ImageTk.PhotoImage(img_pipe_top)


img_reset = Image.open('images/reiniciar.png')

img_reset = ImageTk.PhotoImage(img_reset)


canvas = tk.Canvas(window, highlightthickness=0, bg= '#00bfff')

canvas.place(relwidth = 1, relheight=1)


text_score = canvas.create_text(50,50, text= '0', fill='white', font=('D3 Egoistism outline', 30))


bird = canvas.create_image(x,y, anchor = 'nw', image =img_bird)

pipe_top = canvas.create_image(1200, -550, anchor= 'nw', image = img_pipe_top)

pipe_down = canvas.create_image(1200, 550, anchor= 'nw', image = img_pipe_down)


mixer.music.load('audio/swoosh.wav')

mixer.music.play(loops= 0)


def move_bird_key(event):

global x,y

if not game_over:

y -=30

canvas.coords(bird, x,y)

mixer.music.load('audio/wing.wav')

mixer.music.play(loops= 0)



window.bind( "<space>", move_bird_key)



def move_bird():

global x,y

y +=5

canvas.coords(bird, x,y)

if y<0 or y> window.winfo_height():

game_end()


if not game_over:

window.after(50, move_bird)


def move_pipe():

global score, game_over, speed

canvas.move(pipe_top, -speed, 0)

canvas.move(pipe_down, -speed, 0)

if canvas.coords(pipe_down)[0] < -100:

score += 1

speed += 1

canvas.itemconfigure(text_score, text = str(score))

h = window.winfo_height()

num = random.choice([i for i in range(160,h, 160)])

canvas.coords(pipe_down, window.winfo_width(), num+160)

canvas.coords(pipe_top, window.winfo_width(), num-900)


if 0 < canvas.coords(pipe_down)[0]<160:

channel = mixer.Channel(1)

channel.set_volume(1.0)

sound = mixer.Sound('audio/point.wav')

channel.play(sound, loops= 0)


if canvas.coords(pipe_down):

if canvas.bbox(bird)[0] < canvas.bbox(pipe_down)[2] and canvas.bbox(bird)[2]> canvas.bbox(pipe_down)[0]:

if canvas.bbox(bird)[1] < canvas.bbox(pipe_top)[3] or canvas.bbox(bird)[3]> canvas.bbox(pipe_down)[1]:

game_end()

if  not game_over:

window.after(50, move_pipe)



def reset_game():

global x,y,score, speed, game_over

x = 150

y = 300

score = 0

speed = 10

game_over = False

canvas.coords(bird, x,y)

canvas.coords(pipe_top, 1200,-550)

canvas.coords(pipe_down, 1200, 550)

canvas.itemconfigure(text_score, text ="0")

lbl_game_over.place_forget()

bt_reset.place_forget()

move_bird()

move_pipe()

mixer.music.load('audio/swoosh.wav')

mixer.music.play(loops= 0)


def game_end():

global game_over

game_over = True

lbl_game_over.place(relx =0.5, rely =0.5, anchor='center')

bt_reset.place(relx = 0.5, rely = 0.7, anchor ='center')

mixer.music.load('audio/hit.wav')

mixer.music.play(loops= 0)

while mixer.music.get_busy():

continue

mixer.music.load('audio/die.wav')

mixer.music.play(loops= 0)


lbl_game_over = tk.Label(window, text = 'Game Over !', font= ('D3 Egoistism outline', 30), fg='white', bg='#00bfff')

bt_reset = tk.Button(window, border = 0, image= img_reset, activebackground='#00bfff', bg= '#00bfff', command = reset_game)


window.after(50, move_bird)

window.after(50, move_pipe)


window.call('wm', 'iconphoto', window._w, img_bird) 

window.mainloop()







PYTHON - Tkinter - Membuat Notepad

 


# Aplicacion bloc de notas

# @autor: Magno Efren

# Youtube: https://www.youtube.com/c/MagnoEfren

# https://www.youtube.com/watch?v=LPpoReqIqKQ&t=18s


from tkinter import Tk, ttk, Frame, PhotoImage

from tkinter import Button, Entry, Label, Menu, Scrollbar, Text

from tkinter import messagebox, filedialog, Toplevel, colorchooser

from tkinter import font, BooleanVar



class Ventana(Frame):

def __init__(self, master):

super().__init__( master)

self.master.title('Bloc de Notas')

self.master.iconbitmap('icono.ico')

self.master.geometry('700x500+380+20')

self.master.protocol("WM_DELETE_WINDOW", self.salir)

self.señal_ajustes = BooleanVar()

self.info_estado =  BooleanVar()

self.info_estado.set(False)

self.señal_ajustes.set(True)

self.clik_aceptar = False

self.x = 0

self.y = 0

self.n = 12

self.f = 'Arial'

self.widgets()

self.master.columnconfigure(0, weight=1)

self.master.rowconfigure(0, weight=1)

def widgets(self):

menu = Menu(self.master)

self.master.config(menu = menu)

archivo = Menu(menu, tearoff=0)

archivo.add_command(label="Nuevo", command = self.nueva_ventana)

archivo.add_command(label="Ventana Nueva", command = self.segunda_ventana)

archivo.add_command(label="Abrir...", command = self.abrir_archivo)

archivo.add_command(label="Guardar", command = self.guardar_archivo)

archivo.add_separator()

archivo.add_command(label="Salir", command = self.master.quit)

edicion = Menu(menu, tearoff=0)

edicion.add_command(label="Deshacer", command = lambda: self.texto.edit_undo())

edicion.add_separator()


edicion.add_command(label="Cortar", accelerator='Ctrl+X', 

command = lambda: self.master.focus_get().event_generate("<<Cut>>") )

edicion.add_command(label="Copiar", accelerator='Ctrl+C', 

command = lambda: self.master.focus_get().event_generate("<<Copy>>"))

edicion.add_command(label="Pegar", accelerator='Ctrl+V',  

command = lambda: self.master.focus_get().event_generate("<<Paste>>"))

edicion.add_command(label="Eliminar", accelerator= 'Supr', 

command = lambda: self.master.focus_get().event_generate("<<Clear>>"))

formato = Menu(menu, tearoff=0)

formato.add_checkbutton(label="Ajustes de linea", variable = self.señal_ajustes, command= self.ajustes_de_linea)

formato.add_command(label="Fuente", command= self.formato_fuente)  

formato.add_command(label="Color de texto", command= self.elegir_color_texto)

formato.add_command(label="Color de fondo", command= self.elegir_color_fondo)

ver = Menu(menu, tearoff=0)

submenu = Menu(menu, tearoff=0)

submenu.add_command(label="Acercar", command= self.zoom_mas)

submenu.add_command(label="Alejar", command= self.zoom_menos) 

submenu.add_command(label="Restaurar Zoom", command= lambda: self.texto.config(font= (self.f, 12)))

ver.add_cascade(label="Zoom", menu = submenu)

ver.add_checkbutton(label="Barra de estado", variable = self.info_estado, command = self.barra_de_estado)

ayuda = Menu(menu, tearoff=0)

ayuda.add_command(label="Ver la ayuda")

ayuda.add_separator()

ayuda.add_command(label="Acerca del Bloc de notas", command= self.acerca_de)

menu.add_cascade(label="Archivo", menu=archivo)

menu.add_cascade(label="Edicion", menu=edicion)

menu.add_cascade(label="Formato", menu=formato)

menu.add_cascade(label="Ver", menu=ver)

menu.add_cascade(label="Ayuda", menu=ayuda)

self.texto = Text(self.master, font= ('Arial', 12), undo= True, insertbackground='red')  

self.texto.grid(column=0, row=0, sticky='nsew')

ladox = Scrollbar(self.master, orient = 'horizontal', command= self.texto.xview)

ladox.grid(column=0, row = 1, sticky='ew')

ladoy = Scrollbar(self.master, orient ='vertical', command = self.texto.yview)

ladoy.grid(column = 1, row = 0, sticky='ns')

self.texto.configure(xscrollcommand = ladox.set, yscrollcommand = ladoy.set)

self.barra_estado = Label(self.master, font = ('Segoe UI Symbol', 10))

#eventos

self.master.bind('<Shift-KeyPress-S>', self.salir)


def ajustes_de_linea(self):

if self.señal_ajustes.get() == True:

self.texto.config(wrap='word')

else:

self.texto.config(wrap= 'none')


def barra_de_estado(self):

if self.info_estado.get() == True:

n = len(self.texto.get('1.0','end'))


self.barra_estado.grid(column=0, row = 2, sticky='ew')

self.barra_estado.config(text = f'Numero de letras: {n}' )


x = self.barra_estado.after(10, self.barra_de_estado)


if self.info_estado.get() == False:

self.barra_estado.after_cancel(x)

self.barra_estado.grid_forget()


def zoom_mas(self):

if self.n <90:

self.n += 2

self.texto.config(font= ( self.f,self.n))

else:

self.n = 12


def zoom_menos(self):

if self.n >6:

self.n -= 2

self.texto.config(font= (self.f, self.n))

else:

self.n = 12


def salir(self, *args):

valor = messagebox.askyesno('Salir', '¿Desea Salir?',parent= self.master)

if valor == True:

self.master.destroy()

self.master.quit()


def abrir_archivo(self):

direcion = filedialog.askopenfilename(initialdir ='/', 

title='Archivo', 

filetype=(('txt files', '*.txt*'),('All files', '*.*')))

if direcion != '':

archivo = open(direcion, 'r')

contenido = archivo.read()

self.texto.delete('1.0', 'end')

self.texto.insert('1.0', contenido)

self.master.title(direcion)



def guardar_archivo(self):

try: 

filename = filedialog.asksaveasfilename(defaultextension='.txt')

archivo = open(filename, 'w')

archivo.write(self.texto.get('1.0', 'end'))

archivo.close()


messagebox.showinfo('Guardar Archivo','Archivo guardado en: ' + str(filename) )

except:

messagebox.showerror('Guardar Archivo', 'Archivo no guardado\n Error')



def nueva_ventana(self):

if self.texto.get !='':

valor = messagebox.askyesno('Bloc de Notas', '¿Desea guardar el archivo?',parent= self.master)

if valor == True:

self.guardar_archivo()

else:

self.texto.delete('1.0', 'end')


def segunda_ventana(self):

segunda_ventana = Toplevel(self.master)

segunda_ventana = Ventana(segunda_ventana)


def acerca_de(self):

vent_info = Toplevel(self.master)

vent_info.config( bg='white')

vent_info.title('')

vent_info.resizable(0,0)

vent_info.iconbitmap('icono.ico')

vent_info.geometry('350x200+200+200')

Label(vent_info, bg='white', 

text= 'Programa realizado en Python \n con la liberia de Tkinter \n\n Autor: Magno Efren').pack(expand=True)


 

def formato_fuente(self):

self.vent_tipo_fuente = Toplevel(self.master)

self.vent_tipo_fuente.overrideredirect(1)

self.vent_tipo_fuente.geometry('390x290+400+200')

self.vent_tipo_fuente.config(bg= 'SeaGreen1', relief ='raised', bd = 3)

self.vent_tipo_fuente.bind("<B1-Motion>", self.mover)

self.vent_tipo_fuente.bind("<ButtonPress-1>", self.start) 


fuente = list(font.families())

tamaño = []

for  i in range(8,73):tamaño.append(i)


Label(self.vent_tipo_fuente, text= 'Fuente:', fg = 'black', bg='SeaGreen1',

font= ('Segoe UI Symbol', 12)).grid(row=0,column=0, padx=5, ipady=6)


Label(self.vent_tipo_fuente, text= 'Tamaño:', fg = 'black', bg='SeaGreen1', 

font= ('Segoe UI Symbol', 12)).grid(row=0,column=1, padx=5, ipady=6)


self.combobox_fuente = ttk.Combobox(self.vent_tipo_fuente, values = fuente, 

justify='center',width='15', font='Arial')

self.combobox_fuente.grid(row=1, column=0, padx =25, pady=5)          #state="readonly"

self.combobox_fuente.current(135)


self.combobox_tamaño = ttk.Combobox(self.vent_tipo_fuente,values = tamaño, 

justify='center',width='12', font='Arial')

self.combobox_tamaño.grid(row=1, column=1, padx =25, pady=15)

self.combobox_tamaño.current(4)


self.preview = Label(self.vent_tipo_fuente,fg = 'black', bg='SeaGreen1', font= ('Arial', 12))

self.preview.grid(columnspan=2, row=2, padx=5, ipady=6)


self.aceptar = Button(self.vent_tipo_fuente, text= 'Aplicar', fg = 'black', bg='white', bd = 2, 

font= ('Arial', 12), command = self.señal_boton)

self.aceptar.grid(columnspan=2, row=3, padx=5, pady=5)


self.aplicar_formato()



def mover(self, event):

    deltax = event.x - self.x

    deltay = event.y - self.y

    self.vent_tipo_fuente.geometry("+%s+%s" % (self.vent_tipo_fuente.winfo_x() + 

        deltax, self.vent_tipo_fuente.winfo_y() + deltay))

    self.vent_tipo_fuente.update()


def start(self, event):

    self.x = event.x

    self.y = event.y


def señal_boton(self):

self.clik_aceptar = True


def aplicar_formato(self):

self.f = str(self.combobox_fuente.get())

self.n = int(self.combobox_tamaño.get())

tipo = (self.f , self.n )

tipo_preview = (self.f, int(self.n*0.7) )


self.preview.config(text = 'AbC 123' , font = (tipo_preview))

x = self.texto.after(10, self.aplicar_formato)

if self.clik_aceptar == True:

self.texto.config(font = tipo)

self.texto.after_cancel(x)

self.clik_aceptar = False

self.vent_tipo_fuente.destroy()


def elegir_color_texto(self):

color = colorchooser.askcolor()[1] 

self.texto.config(fg= color, insertbackground = color)


def elegir_color_fondo(self):

color = colorchooser.askcolor()[1]

self.texto.config(bg= color)



if __name__ == "__main__":

ventana = Tk()

app = Ventana(ventana)

app.mainloop()


Python Tkinter - Transparent Background

 

# https://www.youtube.com/c/MagnoEfren/videos
# Reloj transparente en tkinter

from tkinter import Label, Tk
import time  

ventana = Tk() 
ventana.config(bg='gray')
ventana.wm_attributes('-transparentcolor', 'gray')
# ventana.wm_attributes("-alpha", 0.5) Para linux
# ventana.wait_visibility(ventana)  Para linux
ventana.overrideredirect(1)   # Eliminar barra de titulo

def salir(*args):
    ventana.destroy()
    ventana.quit()

def obtener_tiempo():
hora =  time.strftime('%H:%M:%S')
zona = time.strftime('%Z')
fecha_formatol2 = time.strftime(
        '%A' ' ' '%d' ' ' '%B' ' ' '%Y' )

texto_hora['text'] = hora
texto_fecha12['text']= fecha_formatol2
zona_horaria['text'] = zona
texto_hora.after(1000, obtener_tiempo)


def start(event):
    global x, y
    x = event.x
    y = event.y
 
def stop(event):
    global x, y
    x = None
    y = None
 
def mover(event):
    global x, y
    deltax = event.x - x
    deltay = event.y - y
    ventana.geometry("+%s+%s" % (ventana.winfo_x() + 
        deltax, ventana.winfo_y() + deltay))
    ventana.update()

ventana.bind("<ButtonPress-1>", start)                                      
ventana.bind("<ButtonRelease-1>", stop)                                      
ventana.bind("<B1-Motion>", mover)                                              
ventana.bind("<KeyPress-Escape>", salir)                                         # salir 

lbl = Label(ventana, text="SMA INFORMATIKA CIAMIS", fg='blue', bg='gray', font=('Arial',20,'bold'))
lbl.grid(column=0, row=0)
texto_hora = Label(ventana,  fg = 'white', bg='gray', 
font = ('Star Jedi Hollow', 40, 'bold'), width=10)                                #Star Jedi Hollow  #SolsticeOfSuffering
texto_hora.grid(column=0, row=1, ipadx=1, ipady=1)

texto_fecha12 = Label(ventana,  fg = 'white',  
    bg='gray', font = ('Helvetica',20, 'bold'))
texto_fecha12.grid(column= 0, row=2)

zona_horaria = Label(ventana,  fg = 'white',  
    bg='gray', font = ('Lucida Sans',12)) 
zona_horaria.grid(column = 0, row=3)

obtener_tiempo()
ventana.mainloop() 


Minggu, 15 Maret 2026

My 2nd JAVA - GTGE

 


/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package gtge1;
import com.golden.gamedev.Game;
import com.golden.gamedev.GameLoader;
import com.golden.gamedev.object.Sprite;
import com.golden.gamedev.object.AnimatedSprite;
import java.awt.Dimension;
//import java.awt.color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import com.golden.gamedev.object.font.SystemFont;
import com.golden.gamedev.gui.TLabel;
import com.golden.gamedev.gui.toolkit.FrameWork;
import java.awt.Color;
public class AnimasiGame extends Game {

public static void main(String[] args) {
        GameLoader loader = new GameLoader();
        loader.setup(new AnimasiGame(), new Dimension(300,200), false);
        loader.start();
    }

// Di dalam kelas Game
private FrameWork f;
private TLabel l;
//private color c;
long timer;

public void initResources() {
    f=new FrameWork(bsInput,getWidth(),getHeight());
    //c=new Color(255,255,255);
    l = new TLabel("MENU UTAMA", 10,20,300,20);
    f.add(l);
    l.setLocation(100, 100);
}

public void update(long elapsedTime) {
    timer += elapsedTime;
    
    // Animasi teks berkedip setiap 500ms
    if (timer > 500) {
        if (l.getText().equals("")) {
            l.setText("MENU UTAMA");
        } else {
            l.setText("");
        }
        timer = 0;
    }
}

public void render(Graphics2D g) {
    l.render(g);
}
}


Sabtu, 14 Maret 2026

My First Java - GTGE

 


/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */
package gtge_test;
import com.golden.gamedev.Game;
import com.golden.gamedev.GameLoader;
import com.golden.gamedev.gui.TLabel;
import com.golden.gamedev.gui.toolkit.FrameWork;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.Color;
import java.awt.Dimension;



public class SimpleGTGEGame extends Game {

    // Main entry point for the game
    public static void main(String[] args) {
        GameLoader loader = new GameLoader();
        loader.setup(new SimpleGTGEGame(), new Dimension(300,200), false);
        loader.start();
    }

    // Initialize game resources (images, sounds, etc.)
    @Override
    public void initResources() {
        // Load an image, for example:
        // playerImage = bsLoader.get  Image("assets/player.png"); 
        // This is where you would load all your assets using bsLoader
        System.out.println("Initializing resources...");
    }

    // Update game logic (runs in a loop)
    @Override
    public void update(long elapsedTime) {
        // Handle input, move objects, check collisions here
        if (bsInput.isKeyDown(KeyEvent.VK_SPACE)) {
            System.out.println("Space key pressed!");
        }
    }

    // Render game elements to the screen
    @Override
    public void render(Graphics2D g) {
        // Draw the background
        g.setColor(Color.BLACK);
        g.fillRect(0, 0, getWidth(), getHeight());

        // Draw game objects
        g.setColor(Color.WHITE);
        g.drawString("Welcome to GTGE!", 100, 100);
    }
}



GTGE

 https://github.com/dveag/naveGame

https://janbakerblogs899.blogspot.com/2013/03/animated-sprite-2-dimensions-with-gtge.html?m=1


https://nwcourses.github.io/oop/topic5.html


// Conceptual example of animation in a GTGE game

// Note: This requires the GTGE library to run

import com.golden.gamedev.Game;

import com.golden.gamedev.object.Animation;

import com.golden.gamedev.object.Sprite;

import java.awt.Graphics2D;


public class MyGame extends Game {

    Animation anim;

    Sprite sprite;


    public void initResources() {

        // Load sprite sheet

        BufferedImage[] images = getImages("resources/player.png", 4, 1);

        // Create animation (4 frames, 100ms delay)

        anim = new Animation(images, 100);

        // Create sprite

        sprite = new Sprite(anim, 100, 100);

    }


    public void update(long elapsedTime) {

        // Update animation and sprite

        anim.update(elapsedTime);

        sprite.update(elapsedTime);

    }


    public void render(Graphics2D g) {

        // Draw sprite

        sprite.render(g);

    }

}


import com.golden.gamedev.Game;

import com.golden.gamedev.GameLoader;

import com.golden.gamedev.object.AnimatedSprite;

import com.golden.gamedev.object.SpriteGroup;

import java.awt.Graphics2D;

import java.awt.image.BufferedImage;


public class AnimasiGTGE extends Game {


    AnimatedSprite player;

    SpriteGroup playerGroup;


    @Override

    public void initResources() {

        // 1. Muat gambar animasi (contoh: walk1.png, walk2.png, walk3.png)

        BufferedImage[] images = new BufferedImage[]{

            getImage("images/walk1.png"),

            getImage("images/walk2.png"),

            getImage("images/walk3.png")

        };


        // 2. Buat AnimatedSprite dengan array gambar

        player = new AnimatedSprite(images, 100, 100);

        

        // 3. Atur kecepatan animasi (frame per detik)

        player.setAnimationTimer(100); 

        player.setLoopAnim(true); // Animasi berulang


        playerGroup = new SpriteGroup("Player Group");

        playerGroup.add(player);

    }


    @Override

    public void update(long elapsedTime) {

        // Update animasi

        player.update(elapsedTime);

    }


    @Override

    public void render(Graphics2D g) {

        // Gambar sprite

        playerGroup.render(g);

    }


    public static void main(String[] args) {

        GameLoader game = new GameLoader();

        game.setup(new AnimasiGTGE(), new java.awt.Dimension(640, 480), false);

        game.start();

    }

}

import com.golden.gamedev.Game;
import com.golden.gamedev.object.Sprite;
import com.golden.gamedev.object.AnimatedSprite;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;

public class AnimasiGame extends Game {

    AnimatedSprite player;
    BufferedImage[] frames;

    @Override
    public void initResources() {
        // 1. Memuat gambar animasi (contoh: karakter berjalan)
        frames = getImages("resources/karakter.png", 3, 1); // 3 kolom, 1 baris
        
        // 2. Membuat AnimatedSprite
        player = new AnimatedSprite(frames, 100, 100);
        player.setAnimationFrame(0); // Mulai dari frame pertama
        player.setAnimationTimer(200); // Kecepatan animasi (milidetik)
    }

    @Override
    public void update(long elapsedTime) {
        // Logika pergerakan animasi
        player.update(elapsedTime);
        player.move(0.1); // Bergerak sedikit setiap frame
    }

    @Override
    public void render(Graphics2D g) {
        // Menggambar animasi ke layar
        player.render(g);
    }

    public static void main(String[] args) {
        // Menjalankan game
        // GameLoader game = new GameLoader();
        // game.setup(new AnimasiGame(), new Dimension(640,480), false);
        // game.start();
    }
}
3. Implementasi Animasi dengan Tlabel (Teks)
Jika yang dimaksud adalah animasi teks (misalnya teks berkedip), Anda bisa memanipulasi TLabel dalam metode update.
java
import com.golden.gamedev.object.font.SystemFont;
import com.golden.gamedev.object.TLabel;

// Di dalam kelas Game
TLabel titleLabel;
long timer;

public void initResources() {
    titleLabel = new TLabel("MENU UTAMA", new SystemFont());
    titleLabel.setLocation(100, 100);
}

public void update(long elapsedTime) {
    timer += elapsedTime;
    
    // Animasi teks berkedip setiap 500ms
    if (timer > 500) {
        if (titleLabel.getText().equals("")) {
            titleLabel.setText("MENU UTAMA");
        } else {
            titleLabel.setText("");
        }
        timer = 0;
    }
}

public void render(Graphics2D g) {
    titleLabel.render(g);
}
4. Poin Penting Penggunaan
getImages(String path, int col, int row): Digunakan untuk memecah gambar spritesheet menjadi array frame animasi.
AnimatedSprite: Subclass dari Sprite khusus untuk animasi yang memudahkan pengaturan frame dan kecepatan.
update(long elapsedTime): Harus memanggil update animasi agar frame berubah seiring waktu. 
jurnalmahasiswa.com
jurnalmahasiswa.com
 +1
GTGE sangat cocok untuk pemula yang ingin memahami konsep dasar pergerakan sprite dan animasi di Java. 
Neliti
Neliti
pembuatan game personal computer “wizan fighter” - Neliti
Java Programming Language with Library GTGE. The authors also use the Golden T. Game Engine (GTGE) a cross-platform game programming library using java.

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Animasi Objek 3D Bergerak Menggunakan Java
Abstrak − Artikel ini akan membahas hasil review kami mengenai Implementasi animasi objek bergerak berbasis Java. Penelitian ini mengeksplorasi teknik ...

jurnalmahasiswa.com
Java Game Development with GTGE in NetBeans | PDF - Scribd
Keyword: GTGE, Java Game, Sprite game, java2D, Animation Game. 3 1. PENDAHULUAN. Game-game Java yang beredar dimasyarakat belum begitu banyak hasil karya atau

Scribd

RANCANG BANGUN GAME COLLEGE STORY MENGGUNAKAN ...
Game Engine (GTGE). GTGE merupakan sebuah ... pemograman Java (Java Library). (c). Muchlas Iman ... animasi pembuka yang muncul. (3) Credits, maksud ...

ns1.unaki.ac.id
AI dapat membuat kesalahan, jadi periksa kembali responsnya


import javax.swing.*;
import java.awt.event.*;
import java.awt.*;

public class AnimatedButton extends JFrame {
    private JButton button;
    private int x = 0;
    private Timer timer;

    public AnimatedButton() {
        setTitle("Animated Button");
        setSize(400, 200);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setLayout(null); // Used for absolute positioning

        button = new JButton("Move Me!");
        button.setBounds(x, 50, 100, 30);
        add(button);

        // Timer fires every 10ms to move the button
        timer = new Timer(10, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                x += 1;
                if (x > getWidth()) {
                    x = -100; // Reset position
                }
                button.setLocation(x, 50);
            }
        });
        timer.start();
        setVisible(true);
    }

    public static void main(String[] args) {
        new AnimatedButton();
    }
}


import com.golden.gamedev.Game;
import com.golden.gamedev.object.Animation;
import com.golden.gamedev.object.Sprite;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;

public class AnimationExample extends Game {

    Sprite player;
    Animation playerAnimation;

    @Override
    public void initResources() {
        // 1. Load your frames (Assume player1.png, player2.png exist)
        BufferedImage[] frames = new BufferedImage[2];
        frames[0] = getImage("player1.png");
        frames[1] = getImage("player2.png");

        // 2. Create Animation (frames, delay/speed, repeat)
        playerAnimation = new Animation(frames, 100, true);

        // 3. Create Sprite
        player = new Sprite(playerAnimation);
        player.setLocation(100, 100);
    }

    @Override
    public void update(long elapsedTime) {
        // 4. Update the sprite/animation
        player.update(elapsedTime);
    }

    @Override
    public void render(Graphics2D g) {
        // 5. Render the sprite
        player.render(g);
    }
}


import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class OpeningLabelAnimation {
    public static void main(String[] args) {
        JFrame frame = new JFrame("Label Opening Animation");
        JPanel panel = new JPanel(null); // Null layout for manual positioning
        
        JLabel label = new JLabel("Opening...");
        label.setOpaque(true);
        label.setBackground(Color.CYAN);
        label.setHorizontalAlignment(SwingConstants.CENTER);
        
        // Initial state: small and invisible
        label.setBounds(100, 100, 0, 0); 
        panel.add(label);
        frame.add(panel);
        
        frame.setSize(400, 400);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);

        // Animation Timer: Increases size every 10ms
        Timer timer = new Timer(10, new ActionListener() {
            int width = 0;
            int height = 0;
            @Override
            public void actionPerformed(ActionEvent e) {
                if (width < 200) {
                    width += 2;
                    height += 1;
                    label.setSize(width, height);
                } else {
                    ((Timer)e.getSource()).stop(); // Stop when fully open
                }
            }
        });
        timer.start();
    }
}

// Conceptual example of animation in a GTGE game
// Note: This requires the GTGE library to run
import com.golden.gamedev.Game;
import com.golden.gamedev.object.Animation;
import com.golden.gamedev.object.Sprite;
import java.awt.Graphics2D;

public class MyGame extends Game {
    Animation anim;
    Sprite sprite;

    public void initResources() {
        // Load sprite sheet
        BufferedImage[] images = getImages("resources/player.png", 4, 1);
        // Create animation (4 frames, 100ms delay)
        anim = new Animation(images, 100);
        // Create sprite
        sprite = new Sprite(anim, 100, 100);
    }

    public void update(long elapsedTime) {
        // Update animation and sprite
        anim.update(elapsedTime);
        sprite.update(elapsedTime);
    }

    public void render(Graphics2D g) {
        // Draw sprite
        sprite.render(g);
    }
}